AI Insights · Timothy · January 2024
Top 5 Anime Games on Android in South America Q4 2023
In Q4 2023, the top 5 anime games on Android in South America showcased varied performance in downloads, revenue, and active users, with notable trends for each app.
In Q4 2023, the top 5 anime games on Android in South America displayed diverse performance metrics across downloads, revenue, and active users. Here is a closer look at how each app fared throughout the quarter.
Black Clover M from Garena International II had an impressive debut, with weekly downloads peaking at 932K in late November. However, downloads tapered off to 92.6K by the end of December. Weekly revenue saw a steady climb, starting at approximately $49K and reaching $121K by the last week of December. Active user numbers were highest in early December at 664K, but they decreased to 349K by the end of the quarter.
DRAGON BALL LEGENDS experienced a steady rise in weekly downloads, starting at 50.9K in late September and peaking at 206K by the end of December. Revenue also increased significantly, from $10.6K in late September to $42.7K in the final week of the year. Active users showed a consistent increase, reaching 921K by the end of December.
ONE PIECE Bounty Rush had fluctuating weekly downloads, starting at 57.5K in late September and ending with a notable increase to 41.8K in the last week of December. Revenue remained relatively stable, ranging between $3.6K and $5.5K throughout the quarter. Active users showed a slight decline, falling from 180K in late September to 112K by the end of December.
CAPTAIN TSUBASA: ACE launched in early December and saw an initial surge in downloads with 265K in the first week, but this dropped to 45.3K by the end of the month. Revenue showed a modest increase from $4.2K to $4.5K. Active users decreased from 220K in the first week to 110K by the end of December.
DRAGON BALL Z DOKKAN BATTLE had a fluctuating performance in downloads, starting at 18K in late September and peaking at 76.1K in the last week of December. Revenue saw a slight increase, ending the quarter at $7.7K. Active users varied, with a notable peak of 183K in the final week of December.
These insights are derived from Sensor Tower data, providing a comprehensive look at the performance trends of these popular anime games. For more detailed analytics and insights, visit Sensor Tower.